Aug 25, 2026 · Beards of War
Episode Debrief: One Ring, Two Cops, Five Dead Aliens
The Beards suited up for DCU’s Lanterns, a TV-MA mystery series that drops Hal Jordan and John Stewart into small-town Nebraska, where the bodies are alien, the local ranchers are heavily armed, and nobody seems…
The Beards suited up for DCU’s Lanterns, a TV-MA mystery series that drops Hal Jordan and John Stewart into small-town Nebraska, where the bodies are alien, the local ranchers are heavily armed, and nobody seems interested in giving the Green Lanterns a straight answer.
Combat veterans. Cinematic opinions. No safe takes.
The Beards came into Lanterns with some understandable concerns. Green Lantern has a complicated history on screen, the DCU is still finding its tone, and the memory of Ryan Reynolds’ 2011 film remains an open wound for a lot of people, including Ryan Reynolds.
But two episodes in, Lanterns has done something important: it made us care what happens next.
Show: Lanterns (HBO, 2026), TV-MA
Creators: Chris Mundy, Damon Lindelof & Tom King
Starring: Kyle Chandler, Aaron Pierre, Kelly Macdonald, Garret Dillahunt, Ulrich Thomsen, Jason Ritter
Genre: Crime Drama · Superhero · Mystery
The debrief
Lanterns follows Hal Jordan, played by Kyle Chandler, and John Stewart, played by Aaron Pierre, as they investigate a strange murder in Nebraska. Hal is the aging veteran of the Green Lantern Corps, while John is the highly trained newcomer who has spent most of his life preparing for this exact moment.
The chemistry between Chandler and Pierre carries the show from the opening scene. Hal constantly calls John “Junior” or “Sport,” using every nickname available to remind the younger Lantern who has seniority. John answers with “Sir,” which somehow manages to sound respectful, sarcastic, and deeply irritated all at once.
It is a great mentor-and-student dynamic, but there is more going on underneath it. Hal knows he is getting older. John knows he has been waiting his entire life for a chance to become a Lantern. Every exchange between them feels like a contest over who is actually in control.
And then there is the matter of the ring.
There is only one ring, which creates a surprisingly effective problem for a superhero show. When Hal takes off to handle Lantern business, John is left behind to catch a flight to Nebraska, rent a car, and figure out how to investigate an alien murder without any actual superpowers.
That is the kind of detail that makes Lanterns work. This is still a show about space cops and intergalactic threats, but the characters are forced to deal with ordinary problems. John has to travel like everybody else. Hal has to explain himself to local law enforcement. Nobody has a convenient magical solution for every problem.
At one point, Hal steals the bodies from the morgue and loads them into a rental car so he can run them through an alien-detecting scanner. The bodies are buckled into the seats like passengers. When the sheriff stops him, Hal acts like the real problem is that he might not be covered by the rental-car insurance.
That scene pretty much sums up the tone of the show. Lanterns is serious about its mystery, but it is not afraid to let its characters look ridiculous while trying to solve it.
The Nebraska mystery is where the series finds its teeth. Four members of a high school football team are dead, and Hal immediately suspects that they were aliens in disguise. The town is full of potential suspects: the sheriff, her lawyer husband, the wealthy landowner, his heavily armed security force, and the mysterious benefactor operating behind a non-disclosure agreement.
William Macon, played by Garrett Dillahunt, is especially interesting. He has turned his Nebraska ranch into something that looks like a private military training facility, complete with sniper positions, assault rifles, and enough tactical preparation to suggest that he knows a lot more about the alien threat than he is willing to admit.
His explanation is also one of the show’s more complicated ideas. Macon talks about the people who occupied the land before him and claims that he will not allow another colonization to happen on his watch. The contradiction is obvious, and Lanterns seems interested in letting that contradiction sit there instead of explaining it away.
The show also gives us our first real look at the larger Green Lantern mythology. John is abducted and forced to experience the memories of the Manhunters, sentient machines that were supposedly created in the name of peace before becoming destroyers of worlds.
It is a classic science-fiction warning: technology built to protect people becomes the thing that threatens them. But the series keeps the idea grounded through the characters. John is not just being handed cosmic lore. He is being forced to carry somebody else’s trauma while trying to decide whether he can trust the people giving him the mission.
Then there is Earl.
John’s assignment includes caring for what appears to be a strange alien animal. He brings burgers and bison, only to discover that Earl is actually a Venus flytrap-like plant. It is a ridiculous little sequence, but it also gives John a chance to demonstrate that he is more capable than Hal expected.
The green bird John creates with the ring is even more important. When John gives the ring back to Hal, the bird remains. That should not happen. The projection should disappear when the ring is removed, especially when the ring is nearly out of power.
Hal recognizes immediately that John may have abilities beyond what he has been trained to understand. There is a flicker of intimidation there, too. Hal may be the experienced Lantern, but John is starting to look like something different.
The show ends its second episode with Hal finally putting the uniform back on and flying into space. He arrives at a prison planet, where we get our first glimpse of Sinestro, played by Ulrich Thomsen.
That reveal works because Lanterns has been patient. Sinestro is not dumped into the story as a cartoon villain. He arrives as part of Hal’s history, someone who clearly knows more about John Stewart than Hal expected.
And then there is the body in the snow.
Hal appears to be dead, shot in the head and missing his ring. We are not buying it. Maybe it is a synthetic body. Maybe Hal is involved in a larger plan. Maybe the show is willing to take the biggest swing possible and actually kill off one of its leads.
The absence of the mark on Hal’s finger may be the clue that gives the whole thing away, but the important part is that the show has created a mystery worth arguing about. People are already dissecting the frame, looking for evidence, and building theories. That only happens when the writing gives viewers something to care about.
The tone question
The biggest question hanging over Lanterns is how it fits into the larger DCU.
Superman was bright, energetic, and openly optimistic. Lanterns is darker, more grounded, and much closer in tone to a crime thriller or a modern western. It feels more like something that could exist alongside The Batman than alongside a colorful superhero adventure.
That does not automatically make it a problem. In fact, the tonal difference may be exactly what the DCU needs. But the connection will have to be handled carefully. Lanterns has real tension, adult language, moral ambiguity, and a mystery that depends on people behaving badly. It has more teeth than a standard superhero origin story.
So far, the show has earned that darker approach.
The scorecard
Beards’ score: 8.5/10 so far.
Lanterns is not relying on nonstop action or overloaded CGI to hold attention. The acting, character chemistry, humor, and mystery are doing the heavy lifting. Kyle Chandler and Aaron Pierre are excellent together, and the show has given us enough questions to make next week feel a long way off.
For a series about space cops, alien colonization, synthetic bodies, and a mysterious glowing bird, Lanterns is surprisingly grounded.
Bring on episode three.
On the mics
Fat Broken Rambo
Host
Scorched Earth
Host